Field Notes
Blog
Release notes, design notes, and the occasional thought about idle games.
- 2026-10-09Releases
Changelog v0.14.0 — Tier Fusion
Ten producers. One mega producer. Discover Tier Fusion, faster returns, and a clearer view of your growing cycle.
- 2026-09-29Releases
Changelog v0.13.0 — One screen per loop
The game got rebuilt around its three loops. A GENERATE tap, one buy selector for every tier, a number format you pick, and a late-game slowdown fixed.
- 2026-05-11Releases
Changelog v0.12.0 — Recursion gets a moment
A full-screen send-off for the prestige reset, rows that finally show what your remnants are doing, and a handful of paper cuts.
- 2026-05-09Releases
Room to stockpile, a new offline upgrade, and some reading
Early producers stay relevant longer. The welcome-back screen has a new lever. And the site got some longer-form pieces for the people who haven't found us yet.
- 2026-05-03Releases
Changelog v0.11.0 — Surfaces
A light theme alongside the dark one. Tooltips that only talk when there's something to say. Bulk-buy that ramps in earlier.
- 2026-05-01Releases
Changelog v0.10.0 — Settling
v0.9.0 was the shell. v0.10.0 is where the game shows up.
- 2026-04-25Releases
Changelog v0.9.0 — Reborn
SimpleIdle has been rebuilt from the ground up. New design, streamlined three-loop core, sharper mechanics across every screen.
- 2026-01-16Releases
Changelog v0.1.0 — The concept settles
A milestone release where SimpleIdle's core idea — three loops, one curve — finally clicked into shape.
- 2025-05-02Releases
Changelog v0.0.3 — Visibility
A small release focused on giving the system a way to look back at itself. Playtime, stats, and achievements that respond more quickly.
- 2025-04-30Releases
A playable alpha
The first alpha showed the idea. This one is actually a game you can play.
- 2025-04-24Releases
Introducing SimpleIdle
The very first alpha. Bare bones, full of bugs, and out in the world.