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Changelog v0.1.0 — The concept settles

2026-01-16·Releases

v0.1.0 is the release where SimpleIdle started feeling like a game we would actually want to play.

The earliest builds were a sketchpad. Producers, a reset button, a hunch that there should be a reason to come back. Every incremental game starts with the same question: what are we pointing the player at?

This release is our first real answer.

A shape, not a pile

Before v0.1.0, SimpleIdle was a list of mechanics looking for a structure. After it, the structure is what leads.

Three loops: Generate, Evolve, Transcend. Each one feeds the next, and the last one feeds back into the first. Most of the work in this release was making that sentence feel true when you actually play, not just on a whiteboard.

Depth where it earns it

We pushed the late game further out, but not by adding more stuff. We gave the existing curve more places to bend. The endgame has texture to it now: moments where you stop, look at the numbers, and have to decide what kind of run you are going for.

Recursion becomes the strategy

Earlier versions treated the reset like a side feature, something you would get to eventually if you were curious. v0.1.0 puts it at the center.

Permanent progression is what separates an idle game from a clicker. We finally lean into it.

What comes next

v0.1.0 answers "what is SimpleIdle." Future releases are about how it feels to play.

Thanks for playing along while we figured it out.