Room to stockpile, a new offline upgrade, and some reading
2026-05-09·Releases
Two small changes, plus a side note.
Early producers, more room to grow
Past a certain owned count (you know the spot) the next copy of an early producer started costing more than it earned back. So the right move was to drop the stack and come back later, which is exactly the move we didn't want you making.
The wall is softened. First hundred copies feel the same. Past that, the cost stays climbable for longer, and pushing into the thousands is on the table if you want to play that way. Late tiers will still dwarf you by output. They're supposed to. But the option exists now, where before it didn't.
A new offline upgrade
There's a new tier in the Evolve chain that touches the welcome-back screen. You've already met Extended Dormancy, which stretches how long production keeps running while you're away. This new one sits next to it and moves a different lever, the 50% bit you've seen on the modal. Five ranks. Same gating as Extended Dormancy, so if you've unlocked one, the other shows up too.
If you're often away, it adds up.
Some reading
We started publishing longer-form pieces — the Learn section for genre and concept essays, and Guide for tier-by-tier strategy, upgrade priority, a recursion FAQ. Most of it isn't for you. You already know it. It's there so people who'd actually enjoy the game have a way of finding it.
If something there seems useful, good. If something's wrong, we'd rather know.
Saves
Carry over. Schema didn't change.